Difference between revisions of "New Game Options"

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== Maximum Families ==
 
== Maximum Families ==
 
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 2500'''
 
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 2500'''
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The number of families will be based on the number of buildings considered "residential" (green blocks by default), and this is directly impacted by the districting map you select when creating the map.
  
 
== Time of Day ==
 
== Time of Day ==

Revision as of 16:13, 16 December 2022

Basic Creation Settings

Maximum Families

Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. Default: 2500

The number of families will be based on the number of buildings considered "residential" (green blocks by default), and this is directly impacted by the districting map you select when creating the map.

Time of Day

Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. Default: 12:00am (32 hours to go)

If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.

IRQ Settings

Each action you make that influence's the alien invasion has Impact. This impact accumulates throughout the game, producing the alien's total Rage. At any time, the number of aliens (drones) that are dispatched is:

    TotalUnits = Requested_Units ^ 1+(Rage/Quotient)

Carry Over

Between Time Loops, how much of the Alien's Rage carries through when you "Remember." The starting "Rage" is the average of the "Rolling Average" of "Remembers," up to the maximum. Set to 0% for an easy game.

Default: 50% If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive. 70-80% is a very hard game, as it forces you to be careful in every round.

Rolling Average

Identifies how many "Remembered" time threads are averaged together to produce the alien's current rage. Default: 3

Quotient

Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. Default: 30

Real Time Spawner

Spawner Delay

Identifies how quickly a specific alien can request AI. Default: 50s

Alien Lifetime

Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. Default: 30s

Spawning Frequency

The speed alien AI is spawned from the portal. Default: 0.25s