Difference between revisions of "New Game Options"

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(Maximum Families)
(Real Time Spawner)
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Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''
 
Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''
  
= Real Time Spawner =
+
= Real-Time Spawner =
 +
This controls the spawner whenever an alien detects you in the city.
 +
 
 
== Spawner Delay ==
 
== Spawner Delay ==
Identifies how quickly a specific alien can request AI. '''Default: 50s'''
+
Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. '''Default: 50s'''
  
 
== Alien Lifetime ==
 
== Alien Lifetime ==
 
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''
 
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''
 +
 +
The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.
  
 
== Spawning Frequency ==
 
== Spawning Frequency ==
 
The speed alien AI is spawned from the portal. '''Default: 0.25s'''
 
The speed alien AI is spawned from the portal. '''Default: 0.25s'''

Revision as of 16:18, 16 December 2022

Basic Creation Settings

Maximum Families

Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. Default: 2500

The number of families will be based on the number of buildings considered "residential" (green blocks by default), and this is directly impacted by the districting map you select when creating the map.

Time of Day

Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. Default: 12:00am (32 hours to go)

If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.

IRQ Settings

Each action you make that influence's the alien invasion has Impact. This impact accumulates throughout the game, producing the alien's total Rage. At any time, the number of aliens (drones) that are dispatched is:

    TotalUnits = Requested_Units ^ 1+(Rage/Quotient)

Carry Over

Between Time Loops, how much of the Alien's Rage carries through when you "Remember." The starting "Rage" is the average of the "Rolling Average" of "Remembers," up to the maximum. Set to 0% for an easy game.

Default: 50% If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive. 70-80% is a very hard game, as it forces you to be careful in every round.

Rolling Average

Identifies how many "Remembered" time threads are averaged together to produce the alien's current rage. Default: 3

Quotient

Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. Default: 30

Real-Time Spawner

This controls the spawner whenever an alien detects you in the city.

Spawner Delay

Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. Default: 50s

Alien Lifetime

Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. Default: 30s

The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.

Spawning Frequency

The speed alien AI is spawned from the portal. Default: 0.25s