Difference between revisions of "Known Changes"

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(Known Changes)
(Pathway to Release)
 
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= Pathway to Release =
 
= Pathway to Release =
 
* v0.7 - Alpha - Test the game engine's core functions. '''(current)'''
 
* v0.7 - Alpha - Test the game engine's core functions. '''(current)'''
* v0.8 - Beta - Graphics overall, complete the opening video and two cut scenes.
+
* v0.8 - Beta - Graphics and Design Flow overall, complete the opening video and two cut scenes.
 
* v0.9 - Steam Early Access - Prepare game for release
 
* v0.9 - Steam Early Access - Prepare game for release
 
* v0.9.xx - Early Access Releases (as needed).
 
* v0.9.xx - Early Access Releases (as needed).
 
* v1.0 - Initial Release
 
* v1.0 - Initial Release
  
= Known Changes =
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= Future Changes (under consideration) =
* '''Ability to program a player drone to a named waypoint''' - The drone moves at its normal speed to the waypoint, then stops.
+
* '''Ability to program a player drone to fly a series of named waypoints''' - The drone moves at its non-accelerated speed to each waypoint, then stops.
* '''Ability to convert unused batteries into different powers''' - The conversion will have some conditions with some kind of conversion loss.
+
* '''Ability to convert unused batteries into different powers''' - The conversion will have some conditions with some conversion loss.
 +
* '''Change how rage disapates''' - Make rage dissipation a function of time instead of the number of time jumps.

Latest revision as of 18:38, 25 January 2023

Pathway to Release

  • v0.7 - Alpha - Test the game engine's core functions. (current)
  • v0.8 - Beta - Graphics and Design Flow overall, complete the opening video and two cut scenes.
  • v0.9 - Steam Early Access - Prepare game for release
  • v0.9.xx - Early Access Releases (as needed).
  • v1.0 - Initial Release

Future Changes (under consideration)

  • Ability to program a player drone to fly a series of named waypoints - The drone moves at its non-accelerated speed to each waypoint, then stops.
  • Ability to convert unused batteries into different powers - The conversion will have some conditions with some conversion loss.
  • Change how rage disapates - Make rage dissipation a function of time instead of the number of time jumps.