Core Devices
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Device Overview
These are the 49 devices implemented in Crystal (Beta v0.8).
- Blueprints allow you to combine two to four formulas.
- One device is used for waypoints, and others can be used for blueprints.
- More than 165,000 total devices are possible.
- 145,000 custom blueprints are available for waypoints.
- There are three types of drones, with about 7800 custom blueprints each.
- Some blueprints can have more than one device formula of the same type.
Exceptions
- Patterns cannot have two "drones" formulas in them.
- Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.
Device Summary
As of Jan 25, 2024, all of these devices have been tested and implemented for Alpha.
Drones
- Player Specific
- Drone: Player is a drone with a built-in camera that can move freely from the chamber.
- Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
- Followers Specific
- Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".
- Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
- Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
Scanners
- Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
- Alien Dectors: yTech, Movement, Sound, Heat, and Chemical allows you to detect aliens with these to determine what to shield against.
- Alien: Bio Mist detects areas deadly to citizens.
- Alien: Tech Bombs detects areas where your equipment will malfunction and self-destruct.
- Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.
Shields
- yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
- Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
- Shield: Invisibility Cloak prevent aliens from seeing citizens.
Speed
- Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
- Speed: Normalize Speed causes a citizen's speed to be set based on a uniform speed.
Distraction, EMP, Kill
- Patrol AI, Stationary AI, Drone AI, Organisms identifies the type of alien that can be affected.
- Distract, Stun or Kill only works if the alien is visible (aka marked):
- Distract causes marked aliens to investigate another location.
- Stun causes marked aliens to become inoperable for 30 seconds.
- Kill causes marked aliens to terminate their operation.
- Suggested Mod killed aliens can be harvested.
Miscellaneous
- Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
- Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
- Miscellaneous: Guideway allows you to extend a waypoint to any location within its radius, including over rivers.
- Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.
Time
- tbd (2 planned)