Difference between revisions of "Core Devices"

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== Drones ==
 
== Drones ==
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.
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* '''Player Specific'''
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
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** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.
 
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** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.  
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* '''Followers Specific'''
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
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** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.  
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
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** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
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** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
  
 
== Scanners ==
 
== Scanners ==

Revision as of 06:38, 18 December 2022

Core Devices

These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.

Drones

  • Player Specific
    • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
    • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Followers Specific
    • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
    • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
    • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors allows you to detect aliens with these features to determine what to look out for.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas deadly to equipment.
  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows you the information inadvertently sent to aliens.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows you stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes citizens to permanently normalize to the same slow speed.

Distraction, EMP, Kill

  • Distract: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to investigate another location.
  • Stun: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to become inoperable for 30 seconds.
  • Kill: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to terminate their operation.

Miscellaneous

  • Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber.
  • Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
  • Miscellaneous: Guideway allows you to extend a waypoint to any location within its radius, including over rivers.
  • Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.

Time

  • tbd (2 planned)