Difference between revisions of "Core Devices"
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− | * '''Alien: yTech | + | * '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against. |
* '''Alien: Bio Mist''' detects areas deadly to citizens. | * '''Alien: Bio Mist''' detects areas deadly to citizens. | ||
* '''Alien: Tech Bombs''' detects areas deadly to equipment. | * '''Alien: Tech Bombs''' detects areas deadly to equipment. |
Revision as of 07:21, 20 January 2023
Contents
Core Device Formulas
These are the 49 devices implemented in Crystal (Alpha v0.7). Some device formulas are specific to drones, while the rest can be used for waypoints. Blueprints allow you to combine two to four formulas, and there are about 165,000 custom blueprints for waypoints. There are three different types of drones, and each type has about 15,000 custom blueprints for each drone, or 45,000 custom drone blueprints.
As of Dec 18, 2022, all of these devices have been tested and implemented for Alpha.
Drones
- Player Specific
- Drone: Player is a drone with a built-in camera that can move freely from the chamber.
- Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
- Followers Specific
- Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
- Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
- Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
Scanners
- Alien Dectors: yTech, Movement, Sound, Heat, and Chemical allows you to detect aliens with these to determine what to shield against.
- Alien: Bio Mist detects areas deadly to citizens.
- Alien: Tech Bombs detects areas deadly to equipment.
- Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
- Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.
Shields
- yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
- Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
- Shield: Invisibility Cloak prevent aliens from seeing citizens.
Speed
- Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
- Speed: Normalize Speed causes a citizen's speed to be set based on a uniform speed.
Distraction, EMP, Kill
- Patrol AI, Stationary AI, Drone AI, Organisms identifies the type of alien that can be affected.
- Distract, Stun or Kill only works if the alien is visible (aka marked):
- Distract causes marked aliens to investigate another location.
- Stun causes marked aliens to become inoperable for 30 seconds.
- Kill causes marked aliens to terminate their operation.
- Suggested Mod killed aliens can be harvested.
Miscellaneous
- Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
- Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
- Miscellaneous: Guideway allows you to extend a waypoint to any location within its radius, including over rivers.
- Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.
Time
- tbd (2 planned)