Difference between revisions of "Core Devices"

From
(Distraction, EMP, Kill)
(Distraction, EMP, Kill)
Line 33: Line 33:
 
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.
 
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.
 
** '''Kill''' causes marked aliens to terminate their operation.
 
** '''Kill''' causes marked aliens to terminate their operation.
 +
*** ''Suggested Mod'' killed aliens can be harvested.
  
 
== Miscellaneous ==
 
== Miscellaneous ==

Revision as of 06:48, 18 December 2022

Core Devices

These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.

Drones

  • Player Specific
    • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
    • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Followers Specific
    • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
    • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
    • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors allows you to detect aliens with these to determine what to shield against.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas deadly to equipment.
  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes citizens to permanently normalize to the same slow speed.

Distraction, EMP, Kill

  • Patrol AI, Stationary AI, Drone AI, Organisms identifies the type of alien that can be affected.
  • Distract, Stun or Kill only works if the alien is visible (aka marked):
    • Distract causes marked aliens to investigate another location.
    • Stun causes marked aliens to become inoperable for 30 seconds.
    • Kill causes marked aliens to terminate their operation.
      • Suggested Mod killed aliens can be harvested.

Miscellaneous

  • Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber.
  • Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
  • Miscellaneous: Guideway allows you to extend a waypoint to any location within its radius, including over rivers.
  • Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.

Time

  • tbd (2 planned)