Difference between revisions of "Core Devices"
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== Scanners == | == Scanners == | ||
− | * '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these | + | * '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against. |
* '''Alien: Bio Mist''' detects areas deadly to citizens. | * '''Alien: Bio Mist''' detects areas deadly to citizens. | ||
* '''Alien: Tech Bombs''' detects areas deadly to equipment. | * '''Alien: Tech Bombs''' detects areas deadly to equipment. | ||
− | * '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows | + | * '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense. |
− | * '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows | + | * '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them. |
== Shields == | == Shields == |
Revision as of 06:41, 18 December 2022
Contents
Core Devices
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.
Drones
- Player Specific
- Drone: Player is a drone with a built-in camera that can move freely from the chamber.
- Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
- Followers Specific
- Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
- Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
- Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
Scanners
- Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors allows you to detect aliens with these to determine what to shield against.
- Alien: Bio Mist detects areas deadly to citizens.
- Alien: Tech Bombs detects areas deadly to equipment.
- Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
- Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.
Shields
- yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
- Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
- Shield: Invisibility Cloak prevent aliens from seeing citizens.
Speed
- Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
- Speed: Normalize Speed causes citizens to permanently normalize to the same slow speed.
Distraction, EMP, Kill
- Distract: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to investigate another location.
- Stun: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to become inoperable for 30 seconds.
- Kill: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to terminate their operation.
Miscellaneous
- Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber.
- Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
- Miscellaneous: Guideway allows you to extend a waypoint to any location within its radius, including over rivers.
- Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.
Time
- tbd (2 planned)