Difference between revisions of "Core Devices"

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(Distraction, EMP, Kill)
(Miscellaneous)
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== Miscellaneous ==
 
== Miscellaneous ==
 
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* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.
1 Key: Transport Waypoint
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* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.
 
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* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.
Visual: Camera
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* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.
 
 
Miscellaneous: Guideway
 
 
 
Miscellaneous: Artificial Wall
 
 
 
 
 
  
 
== Time ==
 
== Time ==
  
 
       tbd (2 planned)
 
       tbd (2 planned)

Revision as of 18:22, 16 December 2022

Core Devices

These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.

Drones

  • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
  • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
  • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
  • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors allows you to detect aliens with these features to determine what to look out for.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas deadly to equipment.
  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows you the information inadvertently sent to aliens.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows you stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.
  • Shield: Fake Wall trick aliens into believing there is a wall when there isn't a wall.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes citizens to permanently normalize to the same slow speed.

Distraction, EMP, Kill

  • Distract: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to investigate another location.
  • Stun: Patrol AI, Stationary AI, Drone AI, Organisms causes marked aliens to become inoperable for 30 seconds.
  • Kill: Patrol AI, Stationary AI, Drone AI, Organisms terminates their operation.

Miscellaneous

  • Transport Waypoint allows you to point on the guideway connecting your city's buildings to the Chamber.
  • Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
  • Miscellaneous: Guideway allows you to extend a waypoint to any location within its radius, including over rivers.
  • Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.

Time

     tbd (2 planned)