Difference between revisions of "Core Devices"

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== Speed ==
 
== Speed ==
 
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* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.
Speed: 125%
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* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.
 
 
Speed: 250%
 
 
 
Speed: 400%
 
 
 
Speed: Normalize Speed
 
 
 
 
 
  
 
== Distraction, EMP, Kill ==
 
== Distraction, EMP, Kill ==

Revision as of 18:15, 16 December 2022

Core Devices

These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.

Drones

  • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
  • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
  • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
  • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors allows you to detect aliens with these features to determine what to look out for.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas deadly to equipment.
  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows you the information inadvertently sent to aliens.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows you stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.
  • Shield: Fake Wall trick aliens into believing there is a wall when there isn't a wall.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes citizens to permanently normalize to the same slow speed.

Distraction, EMP, Kill

Distract: Patrol AI

Distract: Stationary AI

Distract: Drone AI

Distract: Organisms

Stun: Patrol AI

Stun: Stationary AI

Stun: Drones AI

Stun: Organisms

Kill: Patrol AI

Kill: Stationary AI

Kill: Drones AI

Kill: Organisms


Miscellaneous

1 Key: Transport Waypoint

Visual: Camera

Miscellaneous: Guideway

Miscellaneous: Artificial Wall


Time

     tbd (2 planned)