Difference between revisions of "Core Devices"

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(Drones)
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== Scanners ==
 
== Scanners ==
 
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* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.
Alien: yTech Detectors
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* '''Alien: Bio Mist''' detects areas deadly to citizens.
 
+
* '''Alien: Tech Bombs''' detects areas deadly to equipment.
Alien: Movement Detectors
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* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.
 
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* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.
Alien: Sound Detectors
 
 
 
Alien: Heat Detectors
 
 
 
Alien: Chemical Detectors
 
 
 
Your: yTech Noise
 
 
 
Your: Citizen Movement
 
 
 
Your: Citizen Sound
 
 
 
Your: Citizen Heat
 
 
 
Your: Citizen Chemistry
 
 
 
Target: Patrol AI
 
 
 
Target: Stationary AI
 
 
 
Target: Drone AI
 
 
 
Target: Organism Aliens
 
 
 
Alien: Bio Mist
 
 
 
Alien: Tech Bombs
 
 
 
 
 
  
 
== Shields ==
 
== Shields ==

Revision as of 18:08, 16 December 2022

Core Devices

These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.

Drones

  • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
  • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.
  • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
  • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors allows you to detect aliens with these features to determine what to look out for.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas deadly to equipment.
  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows you the information inadvertently sent to aliens.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows you stealthy aliens. Target is required with their detectors to mark them.

Shields

Shield: yTech

Shield: Movement

Shield: Sound

Shield: Heat

Shield: Chemistry

Shield: Fake Wall

Shield: Bio Mist

Shield: Tech Bombs

Shield: Invisibility Cloak


Speed

Speed: 125%

Speed: 250%

Speed: 400%

Speed: Normalize Speed


Distraction, EMP, Kill

Distract: Patrol AI

Distract: Stationary AI

Distract: Drone AI

Distract: Organisms

Stun: Patrol AI

Stun: Stationary AI

Stun: Drones AI

Stun: Organisms

Kill: Patrol AI

Kill: Stationary AI

Kill: Drones AI

Kill: Organisms


Miscellaneous

1 Key: Transport Waypoint

Visual: Camera

Miscellaneous: Guideway

Miscellaneous: Artificial Wall


Time

     tbd (2 planned)