Difference between revisions of "Known Changes"
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= Pathway to Release = | = Pathway to Release = | ||
* v0.7 - Alpha - Test the game engine's core functions. '''(current)''' | * v0.7 - Alpha - Test the game engine's core functions. '''(current)''' | ||
− | * v0.8 - Beta - Graphics overall, complete the opening video and two cut scenes. | + | * v0.8 - Beta - Graphics and Design Flow overall, complete the opening video and two cut scenes. |
* v0.9 - Steam Early Access - Prepare game for release | * v0.9 - Steam Early Access - Prepare game for release | ||
* v0.9.xx - Early Access Releases (as needed). | * v0.9.xx - Early Access Releases (as needed). | ||
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* '''Ability to program a player drone to fly a series of named waypoints''' - The drone moves at its non-accelerated speed to each waypoint, then stops. | * '''Ability to program a player drone to fly a series of named waypoints''' - The drone moves at its non-accelerated speed to each waypoint, then stops. | ||
* '''Ability to convert unused batteries into different powers''' - The conversion will have some conditions with some conversion loss. | * '''Ability to convert unused batteries into different powers''' - The conversion will have some conditions with some conversion loss. | ||
+ | * '''Change how rage disapates''' - Make rage dissipation a function of time instead of the number of time jumps. |
Latest revision as of 18:38, 25 January 2023
Pathway to Release
- v0.7 - Alpha - Test the game engine's core functions. (current)
- v0.8 - Beta - Graphics and Design Flow overall, complete the opening video and two cut scenes.
- v0.9 - Steam Early Access - Prepare game for release
- v0.9.xx - Early Access Releases (as needed).
- v1.0 - Initial Release
Future Changes (under consideration)
- Ability to program a player drone to fly a series of named waypoints - The drone moves at its non-accelerated speed to each waypoint, then stops.
- Ability to convert unused batteries into different powers - The conversion will have some conditions with some conversion loss.
- Change how rage disapates - Make rage dissipation a function of time instead of the number of time jumps.