Difference between revisions of "Core Devices"

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= Core Device Formulas =
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= Device Overview =
These are the 49 devices implemented in Crystal (Alpha v0.7). Some device formulas are specific to drones, while the rest can be used for waypoints. Blueprints allow you to combine two to four formulas, and there are about 165,000 custom blueprints for waypoints. There are three different types of drones, and each type has about 15,000 custom blueprints for each drone, or 45,000 custom drone blueprints.
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These are the 49 devices implemented in Crystal (Beta v0.8).
 +
* Blueprints allow you to combine two to four formulas.
 +
* One device is used for waypoints, and others can be used for blueprints.
 +
* More than 165,000 total devices are possible.
 +
** 145,000 custom blueprints are available for waypoints.
 +
** There are three types of drones, with about 7800 custom blueprints each.
 +
** Some blueprints can have more than one device formula of the same type.
 +
== Exceptions ==
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* Patterns cannot have two "drones" formulas in them.
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* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.
  
As of Dec 18, 2022, all of these devices have been tested and implemented for Alpha.
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= Device Summary =
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As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.
  
 
== Drones ==
 
== Drones ==
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** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
 
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
 
* '''Followers Specific'''
 
* '''Followers Specific'''
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.  
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** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".  
 
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
 
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
 
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
 
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
  
 
== Scanners ==
 
== Scanners ==
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.
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* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.
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* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.
 
* '''Alien: Bio Mist''' detects areas deadly to citizens.
 
* '''Alien: Bio Mist''' detects areas deadly to citizens.
* '''Alien: Tech Bombs''' detects areas deadly to equipment.
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* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.
 
 
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.
 
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.
  
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== Speed ==
 
== Speed ==
 
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.
 
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.
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* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.
  
 
== Distraction, EMP, Kill ==
 
== Distraction, EMP, Kill ==
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* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):
 
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):
 
** '''Distract''' causes marked aliens to investigate another location.
 
** '''Distract''' causes marked aliens to investigate another location.
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.
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** '''Stun''' causes marked aliens to become inoperable for a short time.
 
** '''Kill''' causes marked aliens to terminate their operation.
 
** '''Kill''' causes marked aliens to terminate their operation.
*** ''Suggested Mod'' killed aliens can be harvested.
 
  
 
== Miscellaneous ==
 
== Miscellaneous ==
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.
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* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
 
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.
 
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.
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* '''Miscellaneous: Gateway''' allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.
 
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.
 
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.
 
== Time ==
 
* tbd (2 planned)
 

Latest revision as of 03:17, 16 September 2024

Device Overview

These are the 49 devices implemented in Crystal (Beta v0.8).

  • Blueprints allow you to combine two to four formulas.
  • One device is used for waypoints, and others can be used for blueprints.
  • More than 165,000 total devices are possible.
    • 145,000 custom blueprints are available for waypoints.
    • There are three types of drones, with about 7800 custom blueprints each.
    • Some blueprints can have more than one device formula of the same type.

Exceptions

  • Patterns cannot have two "drones" formulas in them.
  • Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.

Device Summary

As of September 15, 2024, all of these devices have been tested and implemented for Beta.

Drones

  • Player Specific
    • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
    • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Followers Specific
    • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".
    • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
    • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
  • Alien Dectors: yTech, Movement, Sound, Heat, and Chemical allows you to detect aliens with these to determine what to shield against.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas where your equipment will malfunction and self-destruct.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes a citizen's speed to be set based on a uniform speed.

Distraction, EMP, Kill

  • Patrol AI, Stationary AI, Drone AI, Organisms identifies the type of alien that can be affected.
  • Distract, Stun or Kill only works if the alien is visible (aka marked):
    • Distract causes marked aliens to investigate another location.
    • Stun causes marked aliens to become inoperable for a short time.
    • Kill causes marked aliens to terminate their operation.

Miscellaneous

  • Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
  • Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
  • Miscellaneous: Gateway allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.
  • Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.