Difference between revisions of "Core Devices"

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= Core Devices =
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= Device Overview =
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.
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These are the 49 devices implemented in Crystal (Beta v0.8).
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* Blueprints allow you to combine two to four formulas.
 +
* One device is used for waypoints, and others can be used for blueprints.
 +
* More than 165,000 total devices are possible.
 +
** 145,000 custom blueprints are available for waypoints.
 +
** There are three types of drones, with about 7800 custom blueprints each.
 +
** Some blueprints can have more than one device formula of the same type.
 +
== Exceptions ==
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* Patterns cannot have two "drones" formulas in them.
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* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.
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= Device Summary =
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As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.
  
 
== Drones ==
 
== Drones ==
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** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
 
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
 
* '''Followers Specific'''
 
* '''Followers Specific'''
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread.  
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** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".  
 
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
 
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
 
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
 
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
  
 
== Scanners ==
 
== Scanners ==
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.
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* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.
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* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.
 
* '''Alien: Bio Mist''' detects areas deadly to citizens.
 
* '''Alien: Bio Mist''' detects areas deadly to citizens.
* '''Alien: Tech Bombs''' detects areas deadly to equipment.
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* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.
 
 
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.
 
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.
  
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== Speed ==
 
== Speed ==
 
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.
 
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.
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* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.
  
 
== Distraction, EMP, Kill ==
 
== Distraction, EMP, Kill ==
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.
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* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.
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* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.
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** '''Distract''' causes marked aliens to investigate another location.
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** '''Stun''' causes marked aliens to become inoperable for a short time.
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** '''Kill''' causes marked aliens to terminate their operation.
  
 
== Miscellaneous ==
 
== Miscellaneous ==
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.
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* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
 
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.
 
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.
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* '''Miscellaneous: Gateway''' allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.
 
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.
 
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.
 
== Time ==
 
* tbd (2 planned)
 

Latest revision as of 03:17, 16 September 2024

Device Overview

These are the 49 devices implemented in Crystal (Beta v0.8).

  • Blueprints allow you to combine two to four formulas.
  • One device is used for waypoints, and others can be used for blueprints.
  • More than 165,000 total devices are possible.
    • 145,000 custom blueprints are available for waypoints.
    • There are three types of drones, with about 7800 custom blueprints each.
    • Some blueprints can have more than one device formula of the same type.

Exceptions

  • Patterns cannot have two "drones" formulas in them.
  • Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.

Device Summary

As of September 15, 2024, all of these devices have been tested and implemented for Beta.

Drones

  • Player Specific
    • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
    • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Followers Specific
    • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".
    • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
    • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
  • Alien Dectors: yTech, Movement, Sound, Heat, and Chemical allows you to detect aliens with these to determine what to shield against.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas where your equipment will malfunction and self-destruct.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes a citizen's speed to be set based on a uniform speed.

Distraction, EMP, Kill

  • Patrol AI, Stationary AI, Drone AI, Organisms identifies the type of alien that can be affected.
  • Distract, Stun or Kill only works if the alien is visible (aka marked):
    • Distract causes marked aliens to investigate another location.
    • Stun causes marked aliens to become inoperable for a short time.
    • Kill causes marked aliens to terminate their operation.

Miscellaneous

  • Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
  • Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
  • Miscellaneous: Gateway allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.
  • Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.