Difference between revisions of "Core Devices"

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= Core Devices =
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= Device Overview =
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.
+
These are the 49 devices implemented in Crystal (Beta v0.8).
 +
* Blueprints allow you to combine two to four formulas.
 +
* One device is used for waypoints, and others can be used for blueprints.
 +
* More than 165,000 total devices are possible.
 +
** 145,000 custom blueprints are available for waypoints.
 +
** There are three types of drones, with about 7800 custom blueprints each.
 +
** Some blueprints can have more than one device formula of the same type.
 +
== Exceptions ==
 +
* Patterns cannot have two "drones" formulas in them.
 +
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.
  
== Drones ==
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= Device Summary =
Drone: Player
 
  
Player: Mod 3x Height
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As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.
  
Drone: Follower
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== Drones ==
 
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* '''Player Specific'''
Logistics: Supply Depot
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** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.
 
+
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.
Drone: Harvester Follower
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* '''Followers Specific'''
 +
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".
 +
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
 +
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.
  
 
== Scanners ==
 
== Scanners ==
 
+
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.
Alien: yTech Detectors
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* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.
 
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* '''Alien: Bio Mist''' detects areas deadly to citizens.
Alien: Movement Detectors
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* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.
 
+
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.
Alien: Sound Detectors
 
 
 
Alien: Heat Detectors
 
 
 
Alien: Chemical Detectors
 
 
 
Your: yTech Noise
 
 
 
Your: Citizen Movement
 
 
 
Your: Citizen Sound
 
 
 
Your: Citizen Heat
 
 
 
Your: Citizen Chemistry
 
 
 
Target: Patrol AI
 
 
 
Target: Stationary AI
 
 
 
Target: Drone AI
 
 
 
Target: Organism Aliens
 
 
 
Alien: Bio Mist
 
 
 
Alien: Tech Bombs
 
 
 
 
 
  
 
== Shields ==
 
== Shields ==
 
+
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.
Shield: yTech
+
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.
 
+
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.
Shield: Movement
 
 
 
Shield: Sound
 
 
 
Shield: Heat
 
 
 
Shield: Chemistry
 
 
 
Shield: Fake Wall
 
 
 
Shield: Bio Mist
 
 
 
Shield: Tech Bombs
 
 
 
Shield: Invisibility Cloak
 
 
 
 
 
  
 
== Speed ==
 
== Speed ==
 
+
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.
Speed: 125%
+
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.
 
 
Speed: 250%
 
 
 
Speed: 400%
 
 
 
Speed: Normalize Speed
 
 
 
 
 
  
 
== Distraction, EMP, Kill ==
 
== Distraction, EMP, Kill ==
 
+
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.
Distract: Patrol AI
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* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):
 
+
** '''Distract''' causes marked aliens to investigate another location.
Distract: Stationary AI
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** '''Stun''' causes marked aliens to become inoperable for a short time.
 
+
** '''Kill''' causes marked aliens to terminate their operation.
Distract: Drone AI
 
 
 
Distract: Organisms
 
 
 
Stun: Patrol AI
 
 
 
Stun: Stationary AI
 
 
 
Stun: Drones AI
 
 
 
Stun: Organisms
 
 
 
Kill: Patrol AI
 
 
 
Kill: Stationary AI
 
 
 
Kill: Drones AI
 
 
 
Kill: Organisms
 
 
 
 
 
  
 
== Miscellaneous ==
 
== Miscellaneous ==
 
+
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
1 Key: Transport Waypoint
+
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.
 
+
* '''Miscellaneous: Gateway''' allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.
Visual: Camera
+
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.
 
 
Miscellaneous: Guideway
 
 
 
Miscellaneous: Artificial Wall
 
 
 
 
 
 
 
== Time ==
 
 
 
      tbd (2 planned)
 

Latest revision as of 03:17, 16 September 2024

Device Overview

These are the 49 devices implemented in Crystal (Beta v0.8).

  • Blueprints allow you to combine two to four formulas.
  • One device is used for waypoints, and others can be used for blueprints.
  • More than 165,000 total devices are possible.
    • 145,000 custom blueprints are available for waypoints.
    • There are three types of drones, with about 7800 custom blueprints each.
    • Some blueprints can have more than one device formula of the same type.

Exceptions

  • Patterns cannot have two "drones" formulas in them.
  • Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.

Device Summary

As of September 15, 2024, all of these devices have been tested and implemented for Beta.

Drones

  • Player Specific
    • Drone: Player is a drone with a built-in camera that can move freely from the chamber.
    • Player: Mod 3x Height modifies a player drone enabling the player to zoom further away from the street.
  • Followers Specific
    • Drone: Follower is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future "time thread".
    • Drone: Harvester Follower is the same as a regular follower, except this drone can harvest "up to five" crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.
    • Logistics: Supply Depot increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.

Scanners

  • Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry shows your noise that aliens can sense.
  • Alien Dectors: yTech, Movement, Sound, Heat, and Chemical allows you to detect aliens with these to determine what to shield against.
  • Alien: Bio Mist detects areas deadly to citizens.
  • Alien: Tech Bombs detects areas where your equipment will malfunction and self-destruct.
  • Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens shows stealthy aliens. Target is required with their detectors to mark them.

Shields

  • yTech, Movement, Sound, Heat or Chemistry shield your technology or citizens in a way that prevents alien detection.
  • Shield: Bio Mist or Tech Bombs prevent destructive alien fields from forming.
  • Shield: Invisibility Cloak prevent aliens from seeing citizens.

Speed

  • Speed: 125%, 250% or 400% allow the object to move faster by the noted percentage.
  • Speed: Normalize Speed causes a citizen's speed to be set based on a uniform speed.

Distraction, EMP, Kill

  • Patrol AI, Stationary AI, Drone AI, Organisms identifies the type of alien that can be affected.
  • Distract, Stun or Kill only works if the alien is visible (aka marked):
    • Distract causes marked aliens to investigate another location.
    • Stun causes marked aliens to become inoperable for a short time.
    • Kill causes marked aliens to terminate their operation.

Miscellaneous

  • Transport Waypoint allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)
  • Visual: Camera creates a camera on a waypoint so that you can monitor the area that falls within its radius.
  • Miscellaneous: Gateway allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.
  • Miscellaneous: Artificial Wall trick aliens into believing there is a wall there when there isn't.