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	<title> - User contributions [en]</title>
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	<updated>2026-04-17T10:36:39Z</updated>
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	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=101</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=101"/>
		<updated>2024-09-16T03:17:53Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Distraction, EMP, Kill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for a short time.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Gateway''' allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=100</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=100"/>
		<updated>2024-09-16T03:14:46Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Gateway''' allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=99</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=99"/>
		<updated>2024-09-16T03:14:28Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Gateway''' allows you to extend a waypoint to any location within its radius, including over rivers. This is what Klunia used, but with a substantial amount of power.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=98</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=98"/>
		<updated>2024-09-16T03:13:47Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Device Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''September 15, 2024''', all of these devices have been tested and implemented for Beta.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=97</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=97"/>
		<updated>2024-09-16T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Device Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''Jan 25, 2024''', all of these devices have been tested and implemented for Beta.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=96</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=96"/>
		<updated>2024-02-05T18:07:36Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Device Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''Jan 25, 2024''', all of these devices have been tested and implemented for Alpha.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=95</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=95"/>
		<updated>2024-02-05T18:07:17Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Device Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Beta v0.8).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''Jan 25, 2023''', all of these devices have been tested and implemented for Alpha.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=94</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=94"/>
		<updated>2023-04-13T23:35:14Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Device Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 145,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Some blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''Jan 25, 2023''', all of these devices have been tested and implemented for Alpha.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=93</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=93"/>
		<updated>2023-04-13T23:14:10Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Device Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Device Overview =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7).&lt;br /&gt;
* Blueprints allow you to combine two to four formulas.&lt;br /&gt;
* One device is used for waypoints, and others can be used for blueprints.&lt;br /&gt;
* More than 165,000 total devices are possible.&lt;br /&gt;
** 137,000 custom blueprints are available for waypoints.&lt;br /&gt;
** There are three types of drones, with about 7800 custom blueprints each.&lt;br /&gt;
** Blueprints can have more than one device formula of the same type.&lt;br /&gt;
== Exceptions ==&lt;br /&gt;
* Patterns cannot have two &amp;quot;drones&amp;quot; formulas in them.&lt;br /&gt;
* Drones cannot carry ground-only formulas (most shields and all miscellaneous devices). YTech shields are light enough for a drone to carry.&lt;br /&gt;
&lt;br /&gt;
= Device Summary =&lt;br /&gt;
&lt;br /&gt;
As of '''Jan 25, 2023''', all of these devices have been tested and implemented for Alpha.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future &amp;quot;time thread&amp;quot;. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Alien Dectors: yTech, Movement, Sound, Heat, and Chemical''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas where your equipment will malfunction and self-destruct.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes a citizen's speed to be set based on a uniform speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber. (Note: This device does not use a crystal and does not appear on any blueprint listing.)&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=92</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=92"/>
		<updated>2023-02-20T14:51:03Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Part of the Build System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
[[File:Crystal-GameMenu.png|622px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
[[File:Crystal-GameWin.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
[[File:Cyrstal-GamePlay.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;br /&gt;
[[File:Crystal-BuildSystem.png|900px]]&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=91</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=91"/>
		<updated>2023-02-20T14:50:45Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Part of the Build System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
[[File:Crystal-GameMenu.png|622px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
[[File:Crystal-GameWin.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
[[File:Cyrstal-GamePlay.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;br /&gt;
[[File:File:Crystal-BuildSystem.png|900px]]&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=File:Crystal-BuildSystem.png&amp;diff=90</id>
		<title>File:Crystal-BuildSystem.png</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=File:Crystal-BuildSystem.png&amp;diff=90"/>
		<updated>2023-02-20T14:49:56Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=89</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=89"/>
		<updated>2023-02-20T14:48:26Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Loaded Game Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
[[File:Crystal-GameMenu.png|622px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
[[File:Crystal-GameWin.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
[[File:Cyrstal-GamePlay.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=88</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=88"/>
		<updated>2023-02-20T14:47:56Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Loaded Game Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
[[File:Crystal-GameMenu.png]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
[[File:Crystal-GameWin.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
[[File:Cyrstal-GamePlay.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=87</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=87"/>
		<updated>2023-02-20T14:47:04Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
[[File:Crystal-GameMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
[[File:Crystal-GameWin.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
[[File:Cyrstal-GamePlay.png|960px]]&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=File:Cyrstal-GamePlay.png&amp;diff=86</id>
		<title>File:Cyrstal-GamePlay.png</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=File:Cyrstal-GamePlay.png&amp;diff=86"/>
		<updated>2023-02-20T14:45:43Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=File:Crystal-GameWin.png&amp;diff=85</id>
		<title>File:Crystal-GameWin.png</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=File:Crystal-GameWin.png&amp;diff=85"/>
		<updated>2023-02-20T14:44:33Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=84</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=84"/>
		<updated>2023-02-20T14:43:51Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=File:Crystal-GameMenu.png&amp;diff=83</id>
		<title>File:Crystal-GameMenu.png</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=File:Crystal-GameMenu.png&amp;diff=83"/>
		<updated>2023-02-20T14:43:31Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=File:Crystal-MainMenu.png&amp;diff=82</id>
		<title>File:Crystal-MainMenu.png</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=File:Crystal-MainMenu.png&amp;diff=82"/>
		<updated>2023-02-20T14:41:08Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=81</id>
		<title>Screen Shots</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Screen_Shots&amp;diff=81"/>
		<updated>2023-02-20T14:03:59Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Screenshots =&lt;br /&gt;
== Main Menu ==&lt;br /&gt;
[[File:Crystal-MainMenu.png|frameless|Main Menu]]&lt;br /&gt;
&lt;br /&gt;
== Loaded Game Menu ==&lt;br /&gt;
&lt;br /&gt;
== Part of the Tutorial (How to Win) ==&lt;br /&gt;
&lt;br /&gt;
== Typical Game Play ==&lt;br /&gt;
&lt;br /&gt;
== Part of the Build System ==&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=41</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=41"/>
		<updated>2022-12-18T07:03:10Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Device Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Device Formulas =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). Some device formulas are specific to drones, while the rest can be used for waypoints. Blueprints allow you to combine two to four formulas, and there are about 165,000 custom blueprints for waypoints. There are three different types of drones, and each type has about 15,000 custom blueprints for each drone, or 45,000 custom drone blueprints.&lt;br /&gt;
&lt;br /&gt;
As of Dec 18, 2022, all of these devices have been tested and implemented for Alpha.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=40</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=40"/>
		<updated>2022-12-18T07:01:17Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Device Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Device Formulas =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). Some device formulas are specific to drones, while the rest can be used for waypoints. Blueprints allow you to combine two to four formulas, and there are about 165,000 custom blueprints for waypoints. There are three different types of drones, and each type has about 15,000 custom blueprints for each drone, or 45,000 custom drone blueprints.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=39</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=39"/>
		<updated>2022-12-18T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Device Formulas =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). Three devices are specific to drones, while the rest can be used for waypoints. Blueprints allow you to combine two to four formulas, and there are about 165,000 custom blueprints for waypoints. There are three different types of drones, and with each type having about 15,000 custom blueprints for each drone, or 45,000 custom drone blueprints.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=38</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=38"/>
		<updated>2022-12-18T06:48:13Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Distraction, EMP, Kill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
*** ''Suggested Mod'' killed aliens can be harvested.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=37</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=37"/>
		<updated>2022-12-18T06:47:03Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Distraction, EMP, Kill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Patrol AI, Stationary AI, Drone AI, Organisms''' identifies the type of alien that can be affected.&lt;br /&gt;
* '''Distract, Stun or Kill''' only works if the alien is visible (aka marked):&lt;br /&gt;
** '''Distract''' causes marked aliens to investigate another location.&lt;br /&gt;
** '''Stun''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
** '''Kill''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=36</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=36"/>
		<updated>2022-12-18T06:41:09Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Scanners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these to determine what to shield against.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows your noise that aliens can sense.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=35</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=35"/>
		<updated>2022-12-18T06:38:37Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Drones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Player Specific'''&lt;br /&gt;
** '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
** '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Followers Specific'''&lt;br /&gt;
** '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
** '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
** '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=34</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=34"/>
		<updated>2022-12-18T06:36:54Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Drones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Main_Page&amp;diff=33</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Main_Page&amp;diff=33"/>
		<updated>2022-12-17T18:27:30Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Crystal Game &amp;quot;Official&amp;quot; Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystal Game &amp;quot;Official&amp;quot; Wiki =&lt;br /&gt;
&lt;br /&gt;
This is the &amp;quot;official&amp;quot; game page for &amp;quot;Crystal&amp;quot; created by Elenesski Games. &lt;br /&gt;
&lt;br /&gt;
* [[New Game Options]] - Tells you all about the &amp;quot;Default Game Settings&amp;quot; and what they manipulate.&lt;br /&gt;
* [[Core Devices]] - Lists all of the basic devices in implemented in the game.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=32</id>
		<title>New Game Options</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=32"/>
		<updated>2022-12-17T14:51:55Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Maximum Families */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Creation Settings =&lt;br /&gt;
== Maximum Families ==&lt;br /&gt;
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 4000'''&lt;br /&gt;
&lt;br /&gt;
The number of families will be based on the number of buildings considered &amp;quot;residential&amp;quot; (green blocks by default), and this is directly impacted by the districting map you select when creating the map.&lt;br /&gt;
&lt;br /&gt;
== Time of Day ==&lt;br /&gt;
Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. '''Default: 12:00am (32 hours to go)'''&lt;br /&gt;
&lt;br /&gt;
If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.&lt;br /&gt;
&lt;br /&gt;
= IRQ Settings =&lt;br /&gt;
Each action you make that influence's the alien invasion has '''Impact'''. This impact accumulates throughout the time thread, producing the alien's total '''Rage'''. At any time, the number of aliens (drones) that are dispatched is: &lt;br /&gt;
     '''TotalUnits = Requested_Units ^ 1+(Rage/Quotient)'''&lt;br /&gt;
&lt;br /&gt;
== Carry Over ==&lt;br /&gt;
Between Time Loops, how much of the Alien's Rage carries through when you &amp;quot;Remember.&amp;quot; The starting &amp;quot;Rage&amp;quot; is the average of the &amp;quot;Rolling Average&amp;quot; of &amp;quot;Remembers,&amp;quot; up to the maximum.  &lt;br /&gt;
&lt;br /&gt;
'''Default: 50%''' If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive. 70% is a hard game, while 90% is very challenging. These games force you to be careful in every round and carefully consider forgetting if you have a particularly disastrous time thread. Set to 0% for an easy game.&lt;br /&gt;
&lt;br /&gt;
Imagine a Rage of 20 and a rolling average of 3. If you cause no additional alien rage in subsequent rounds, this is how long it takes for the rage to dissipate completely with different amounts of Carry Over.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: 1px solid black;&amp;quot;&lt;br /&gt;
|+ Sample Effects of Different Carryovers&lt;br /&gt;
|-&lt;br /&gt;
! 90% || 80% || 70% || 60% || 50% || 25% || 10% || Calculation Sample&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20 || 20 || 20 || 20 || 20 || 20 || Starting Rage&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || 14 || 12 || 10 || 5 || 2 || Round 1 = 90% (20) = 18&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || 11 || 9 || 7 || 3 || 1 || Round 2 = 90% (20,18) = 17&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12 || 8 || 6 || 4 || 1 ||  || Round 3 = 90% (20,18,17) = 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 6 || 4 || 2 ||  ||  || Round 4 = 90% (18,17,15) = 14&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 4 || 3 || 1 ||  ||  || Round 5 = 90% (17,15,14) = 13&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 7 || 3 || 2 ||  ||  ||  || Round 6 = 90% (15,14,13) = 12&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 || 2 || 1 ||  ||  ||  || Round 7 = 90% (14,13,12) = 11&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 1 ||  ||  ||  ||  || Round 8 = 90% (13,12,11) = 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4 || 1 ||  ||  ||  ||  || Round 9 = 90% (12,11,10) = 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 ||  ||  ||  ||  ||  || Round 10 = 90% (11,10,9) = 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 ||  ||  ||  ||  ||  || Round 11 = 90% (10,9,8) = 7&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 ||  ||  ||  ||  ||  || Round 12 = 90% (9,8,7) = 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 ||  ||  ||  ||  ||  || Round 13 = 90% (8,7,6) = 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 ||  ||  ||  ||  ||  || Round 14 = 90% (7,6,5) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  || Round 15 = 90% (6,5,4) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 16 = 90% (5,4,4) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 17 = 90% (4,4,3) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  ||  ||  ||  ||  || Round 18 = 90% (4,3,3) = 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling Average ==&lt;br /&gt;
Identifies how many &amp;quot;Remembered&amp;quot; time threads are averaged together to produce the alien's current rage. '''Default: 3'''&lt;br /&gt;
&lt;br /&gt;
== Quotient ==&lt;br /&gt;
Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''&lt;br /&gt;
&lt;br /&gt;
= Real-Time Spawner =&lt;br /&gt;
This controls the spawner whenever an alien detects you in the city.&lt;br /&gt;
&lt;br /&gt;
== Spawner Delay ==&lt;br /&gt;
Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. '''Default: 50s'''&lt;br /&gt;
&lt;br /&gt;
== Alien Lifetime ==&lt;br /&gt;
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''&lt;br /&gt;
&lt;br /&gt;
The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.&lt;br /&gt;
&lt;br /&gt;
== Spawning Frequency ==&lt;br /&gt;
The speed alien AI is spawned from the portal. '''Default: 0.25s'''&lt;br /&gt;
&lt;br /&gt;
Used to manage propagation rates on older hardware.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=31</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=31"/>
		<updated>2022-12-17T14:50:29Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to add a point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=30</id>
		<title>New Game Options</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=30"/>
		<updated>2022-12-17T12:31:17Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Carry Over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Creation Settings =&lt;br /&gt;
== Maximum Families ==&lt;br /&gt;
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 2500'''&lt;br /&gt;
&lt;br /&gt;
The number of families will be based on the number of buildings considered &amp;quot;residential&amp;quot; (green blocks by default), and this is directly impacted by the districting map you select when creating the map.&lt;br /&gt;
&lt;br /&gt;
== Time of Day ==&lt;br /&gt;
Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. '''Default: 12:00am (32 hours to go)'''&lt;br /&gt;
&lt;br /&gt;
If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.&lt;br /&gt;
&lt;br /&gt;
= IRQ Settings =&lt;br /&gt;
Each action you make that influence's the alien invasion has '''Impact'''. This impact accumulates throughout the time thread, producing the alien's total '''Rage'''. At any time, the number of aliens (drones) that are dispatched is: &lt;br /&gt;
     '''TotalUnits = Requested_Units ^ 1+(Rage/Quotient)'''&lt;br /&gt;
&lt;br /&gt;
== Carry Over ==&lt;br /&gt;
Between Time Loops, how much of the Alien's Rage carries through when you &amp;quot;Remember.&amp;quot; The starting &amp;quot;Rage&amp;quot; is the average of the &amp;quot;Rolling Average&amp;quot; of &amp;quot;Remembers,&amp;quot; up to the maximum.  &lt;br /&gt;
&lt;br /&gt;
'''Default: 50%''' If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive. 70% is a hard game, while 90% is very challenging. These games force you to be careful in every round and carefully consider forgetting if you have a particularly disastrous time thread. Set to 0% for an easy game.&lt;br /&gt;
&lt;br /&gt;
Imagine a Rage of 20 and a rolling average of 3. If you cause no additional alien rage in subsequent rounds, this is how long it takes for the rage to dissipate completely with different amounts of Carry Over.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: 1px solid black;&amp;quot;&lt;br /&gt;
|+ Sample Effects of Different Carryovers&lt;br /&gt;
|-&lt;br /&gt;
! 90% || 80% || 70% || 60% || 50% || 25% || 10% || Calculation Sample&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20 || 20 || 20 || 20 || 20 || 20 || Starting Rage&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || 14 || 12 || 10 || 5 || 2 || Round 1 = 90% (20) = 18&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || 11 || 9 || 7 || 3 || 1 || Round 2 = 90% (20,18) = 17&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12 || 8 || 6 || 4 || 1 ||  || Round 3 = 90% (20,18,17) = 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 6 || 4 || 2 ||  ||  || Round 4 = 90% (18,17,15) = 14&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 4 || 3 || 1 ||  ||  || Round 5 = 90% (17,15,14) = 13&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 7 || 3 || 2 ||  ||  ||  || Round 6 = 90% (15,14,13) = 12&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 || 2 || 1 ||  ||  ||  || Round 7 = 90% (14,13,12) = 11&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 1 ||  ||  ||  ||  || Round 8 = 90% (13,12,11) = 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4 || 1 ||  ||  ||  ||  || Round 9 = 90% (12,11,10) = 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 ||  ||  ||  ||  ||  || Round 10 = 90% (11,10,9) = 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 ||  ||  ||  ||  ||  || Round 11 = 90% (10,9,8) = 7&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 ||  ||  ||  ||  ||  || Round 12 = 90% (9,8,7) = 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 ||  ||  ||  ||  ||  || Round 13 = 90% (8,7,6) = 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 ||  ||  ||  ||  ||  || Round 14 = 90% (7,6,5) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  || Round 15 = 90% (6,5,4) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 16 = 90% (5,4,4) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 17 = 90% (4,4,3) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  ||  ||  ||  ||  || Round 18 = 90% (4,3,3) = 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling Average ==&lt;br /&gt;
Identifies how many &amp;quot;Remembered&amp;quot; time threads are averaged together to produce the alien's current rage. '''Default: 3'''&lt;br /&gt;
&lt;br /&gt;
== Quotient ==&lt;br /&gt;
Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''&lt;br /&gt;
&lt;br /&gt;
= Real-Time Spawner =&lt;br /&gt;
This controls the spawner whenever an alien detects you in the city.&lt;br /&gt;
&lt;br /&gt;
== Spawner Delay ==&lt;br /&gt;
Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. '''Default: 50s'''&lt;br /&gt;
&lt;br /&gt;
== Alien Lifetime ==&lt;br /&gt;
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''&lt;br /&gt;
&lt;br /&gt;
The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.&lt;br /&gt;
&lt;br /&gt;
== Spawning Frequency ==&lt;br /&gt;
The speed alien AI is spawned from the portal. '''Default: 0.25s'''&lt;br /&gt;
&lt;br /&gt;
Used to manage propagation rates on older hardware.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=29</id>
		<title>New Game Options</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=29"/>
		<updated>2022-12-17T12:26:49Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Carry Over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Creation Settings =&lt;br /&gt;
== Maximum Families ==&lt;br /&gt;
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 2500'''&lt;br /&gt;
&lt;br /&gt;
The number of families will be based on the number of buildings considered &amp;quot;residential&amp;quot; (green blocks by default), and this is directly impacted by the districting map you select when creating the map.&lt;br /&gt;
&lt;br /&gt;
== Time of Day ==&lt;br /&gt;
Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. '''Default: 12:00am (32 hours to go)'''&lt;br /&gt;
&lt;br /&gt;
If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.&lt;br /&gt;
&lt;br /&gt;
= IRQ Settings =&lt;br /&gt;
Each action you make that influence's the alien invasion has '''Impact'''. This impact accumulates throughout the time thread, producing the alien's total '''Rage'''. At any time, the number of aliens (drones) that are dispatched is: &lt;br /&gt;
     '''TotalUnits = Requested_Units ^ 1+(Rage/Quotient)'''&lt;br /&gt;
&lt;br /&gt;
== Carry Over ==&lt;br /&gt;
Between Time Loops, how much of the Alien's Rage carries through when you &amp;quot;Remember.&amp;quot; The starting &amp;quot;Rage&amp;quot; is the average of the &amp;quot;Rolling Average&amp;quot; of &amp;quot;Remembers,&amp;quot; up to the maximum. Set to 0% for an easy game. &lt;br /&gt;
&lt;br /&gt;
'''Default: 50%''' If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive.  70-80% is a challenging game, as it forces you to be careful in every round.&lt;br /&gt;
&lt;br /&gt;
Imagine a Rage of 20 and a rolling average of 3. If you cause no additional alien rage in subsequent rounds, this is how long it takes for the rage to dissipate completely with different amounts of Carry Over.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: 1px solid black;&amp;quot;&lt;br /&gt;
|+ Sample Effects of Different Carryovers&lt;br /&gt;
|-&lt;br /&gt;
! 90% || 80% || 70% || 60% || 50% || 25% || 10% || Calculation Sample&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20 || 20 || 20 || 20 || 20 || 20 || Starting Rage&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || 14 || 12 || 10 || 5 || 2 || Round 1 = 90% (20) = 18&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || 11 || 9 || 7 || 3 || 1 || Round 2 = 90% (20,18) = 17&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12 || 8 || 6 || 4 || 1 ||  || Round 3 = 90% (20,18,17) = 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 6 || 4 || 2 ||  ||  || Round 4 = 90% (18,17,15) = 14&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 4 || 3 || 1 ||  ||  || Round 5 = 90% (17,15,14) = 13&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 7 || 3 || 2 ||  ||  ||  || Round 6 = 90% (15,14,13) = 12&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 || 2 || 1 ||  ||  ||  || Round 7 = 90% (14,13,12) = 11&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 1 ||  ||  ||  ||  || Round 8 = 90% (13,12,11) = 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4 || 1 ||  ||  ||  ||  || Round 9 = 90% (12,11,10) = 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 ||  ||  ||  ||  ||  || Round 10 = 90% (11,10,9) = 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 ||  ||  ||  ||  ||  || Round 11 = 90% (10,9,8) = 7&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 ||  ||  ||  ||  ||  || Round 12 = 90% (9,8,7) = 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 ||  ||  ||  ||  ||  || Round 13 = 90% (8,7,6) = 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 ||  ||  ||  ||  ||  || Round 14 = 90% (7,6,5) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  || Round 15 = 90% (6,5,4) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 16 = 90% (5,4,4) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 17 = 90% (4,4,3) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  ||  ||  ||  ||  || Round 18 = 90% (4,3,3) = 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling Average ==&lt;br /&gt;
Identifies how many &amp;quot;Remembered&amp;quot; time threads are averaged together to produce the alien's current rage. '''Default: 3'''&lt;br /&gt;
&lt;br /&gt;
== Quotient ==&lt;br /&gt;
Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''&lt;br /&gt;
&lt;br /&gt;
= Real-Time Spawner =&lt;br /&gt;
This controls the spawner whenever an alien detects you in the city.&lt;br /&gt;
&lt;br /&gt;
== Spawner Delay ==&lt;br /&gt;
Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. '''Default: 50s'''&lt;br /&gt;
&lt;br /&gt;
== Alien Lifetime ==&lt;br /&gt;
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''&lt;br /&gt;
&lt;br /&gt;
The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.&lt;br /&gt;
&lt;br /&gt;
== Spawning Frequency ==&lt;br /&gt;
The speed alien AI is spawned from the portal. '''Default: 0.25s'''&lt;br /&gt;
&lt;br /&gt;
Used to manage propagation rates on older hardware.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=28</id>
		<title>New Game Options</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=28"/>
		<updated>2022-12-17T12:24:13Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Carry Over */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Creation Settings =&lt;br /&gt;
== Maximum Families ==&lt;br /&gt;
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 2500'''&lt;br /&gt;
&lt;br /&gt;
The number of families will be based on the number of buildings considered &amp;quot;residential&amp;quot; (green blocks by default), and this is directly impacted by the districting map you select when creating the map.&lt;br /&gt;
&lt;br /&gt;
== Time of Day ==&lt;br /&gt;
Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. '''Default: 12:00am (32 hours to go)'''&lt;br /&gt;
&lt;br /&gt;
If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.&lt;br /&gt;
&lt;br /&gt;
= IRQ Settings =&lt;br /&gt;
Each action you make that influence's the alien invasion has '''Impact'''. This impact accumulates throughout the time thread, producing the alien's total '''Rage'''. At any time, the number of aliens (drones) that are dispatched is: &lt;br /&gt;
     '''TotalUnits = Requested_Units ^ 1+(Rage/Quotient)'''&lt;br /&gt;
&lt;br /&gt;
== Carry Over ==&lt;br /&gt;
Between Time Loops, how much of the Alien's Rage carries through when you &amp;quot;Remember.&amp;quot; The starting &amp;quot;Rage&amp;quot; is the average of the &amp;quot;Rolling Average&amp;quot; of &amp;quot;Remembers,&amp;quot; up to the maximum. Set to 0% for an easy game. &lt;br /&gt;
&lt;br /&gt;
'''Default: 50%''' If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive.  70-80% is a challenging game, as it forces you to be careful in every round.&lt;br /&gt;
&lt;br /&gt;
At 50%, imagine a Rage of 20 and a rolling average of 3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: 1px solid black;&amp;quot;&lt;br /&gt;
|+ Sample Effects of Different Carryovers&lt;br /&gt;
|-&lt;br /&gt;
! 90% || 80% || 70% || 60% || 50% || 25% || 10% || Calculation Sample&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20 || 20 || 20 || 20 || 20 || 20 || Starting Rage&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || 14 || 12 || 10 || 5 || 2 || Round 1 = 90% (20) = 18&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || 11 || 9 || 7 || 3 || 1 || Round 2 = 90% (20,18) = 17&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12 || 8 || 6 || 4 || 1 ||  || Round 3 = 90% (20,18,17) = 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 6 || 4 || 2 ||  ||  || Round 4 = 90% (18,17,15) = 14&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 4 || 3 || 1 ||  ||  || Round 5 = 90% (17,15,14) = 13&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 7 || 3 || 2 ||  ||  ||  || Round 6 = 90% (15,14,13) = 12&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 || 2 || 1 ||  ||  ||  || Round 7 = 90% (14,13,12) = 11&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 1 ||  ||  ||  ||  || Round 8 = 90% (13,12,11) = 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4 || 1 ||  ||  ||  ||  || Round 9 = 90% (12,11,10) = 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 ||  ||  ||  ||  ||  || Round 10 = 90% (11,10,9) = 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 ||  ||  ||  ||  ||  || Round 11 = 90% (10,9,8) = 7&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 ||  ||  ||  ||  ||  || Round 12 = 90% (9,8,7) = 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 ||  ||  ||  ||  ||  || Round 13 = 90% (8,7,6) = 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 ||  ||  ||  ||  ||  || Round 14 = 90% (7,6,5) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  || Round 15 = 90% (6,5,4) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 16 = 90% (5,4,4) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 17 = 90% (4,4,3) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  ||  ||  ||  ||  || Round 18 = 90% (4,3,3) = 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling Average ==&lt;br /&gt;
Identifies how many &amp;quot;Remembered&amp;quot; time threads are averaged together to produce the alien's current rage. '''Default: 3'''&lt;br /&gt;
&lt;br /&gt;
== Quotient ==&lt;br /&gt;
Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''&lt;br /&gt;
&lt;br /&gt;
= Real-Time Spawner =&lt;br /&gt;
This controls the spawner whenever an alien detects you in the city.&lt;br /&gt;
&lt;br /&gt;
== Spawner Delay ==&lt;br /&gt;
Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. '''Default: 50s'''&lt;br /&gt;
&lt;br /&gt;
== Alien Lifetime ==&lt;br /&gt;
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''&lt;br /&gt;
&lt;br /&gt;
The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.&lt;br /&gt;
&lt;br /&gt;
== Spawning Frequency ==&lt;br /&gt;
The speed alien AI is spawned from the portal. '''Default: 0.25s'''&lt;br /&gt;
&lt;br /&gt;
Used to manage propagation rates on older hardware.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=27</id>
		<title>New Game Options</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=New_Game_Options&amp;diff=27"/>
		<updated>2022-12-17T12:23:44Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* IRQ Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Basic Creation Settings =&lt;br /&gt;
== Maximum Families ==&lt;br /&gt;
Specifies the maximum number of people found in buildings by identifying how many families have to be generated into the world. The higher the number, the more challenging the game will be to sneak increasing numbers past guards. '''Default: 2500'''&lt;br /&gt;
&lt;br /&gt;
The number of families will be based on the number of buildings considered &amp;quot;residential&amp;quot; (green blocks by default), and this is directly impacted by the districting map you select when creating the map.&lt;br /&gt;
&lt;br /&gt;
== Time of Day ==&lt;br /&gt;
Specifies what time of day the alien lockdown starts. It occurs at 8 am the following morning, so a player gets between 8 and 32 hours of lead time. '''Default: 12:00am (32 hours to go)'''&lt;br /&gt;
&lt;br /&gt;
If you start the game around midnight, most of your citizens will be home. About 4 hours after midnight and about 2 hours before midnight, your citizens can be anywhere in the city based on who they are and their schedule. In the middle of the day, all the students will be in class, and parents will be at work or out shopping, and so on.&lt;br /&gt;
&lt;br /&gt;
= IRQ Settings =&lt;br /&gt;
Each action you make that influence's the alien invasion has '''Impact'''. This impact accumulates throughout the time thread, producing the alien's total '''Rage'''. At any time, the number of aliens (drones) that are dispatched is: &lt;br /&gt;
     '''TotalUnits = Requested_Units ^ 1+(Rage/Quotient)'''&lt;br /&gt;
&lt;br /&gt;
== Carry Over ==&lt;br /&gt;
Between Time Loops, how much of the Alien's Rage carries through when you &amp;quot;Remember.&amp;quot; The starting &amp;quot;Rage&amp;quot; is the average of the &amp;quot;Rolling Average&amp;quot; of &amp;quot;Remembers,&amp;quot; up to the maximum. Set to 0% for an easy game. &lt;br /&gt;
&lt;br /&gt;
'''Default: 50%''' If you set the value at 100% or more, then once the alien's rage begins, it becomes explosive.  70-80% is a challenging game, as it forces you to be careful in every round.&lt;br /&gt;
&lt;br /&gt;
At 50%, imagine a Rage of 10 and a rolling average of 3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; border: 1px solid black;&amp;quot;&lt;br /&gt;
|+ Sample Effects of Different Carryovers&lt;br /&gt;
|-&lt;br /&gt;
! 90% || 80% || 70% || 60% || 50% || 25% || 10% || Calculation Sample&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20 || 20 || 20 || 20 || 20 || 20 || Starting Rage&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || 14 || 12 || 10 || 5 || 2 || Round 1 = 90% (20) = 18&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || 11 || 9 || 7 || 3 || 1 || Round 2 = 90% (20,18) = 17&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12 || 8 || 6 || 4 || 1 ||  || Round 3 = 90% (20,18,17) = 15&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 6 || 4 || 2 ||  ||  || Round 4 = 90% (18,17,15) = 14&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 8 || 4 || 3 || 1 ||  ||  || Round 5 = 90% (17,15,14) = 13&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 7 || 3 || 2 ||  ||  ||  || Round 6 = 90% (15,14,13) = 12&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 || 2 || 1 ||  ||  ||  || Round 7 = 90% (14,13,12) = 11&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 1 ||  ||  ||  ||  || Round 8 = 90% (13,12,11) = 10&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 4 || 1 ||  ||  ||  ||  || Round 9 = 90% (12,11,10) = 9&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 3 ||  ||  ||  ||  ||  || Round 10 = 90% (11,10,9) = 8&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 2 ||  ||  ||  ||  ||  || Round 11 = 90% (10,9,8) = 7&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 ||  ||  ||  ||  ||  || Round 12 = 90% (9,8,7) = 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 ||  ||  ||  ||  ||  || Round 13 = 90% (8,7,6) = 5&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 ||  ||  ||  ||  ||  || Round 14 = 90% (7,6,5) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  || Round 15 = 90% (6,5,4) = 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 16 = 90% (5,4,4) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  || Round 17 = 90% (4,4,3) = 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  ||  ||  ||  ||  || Round 18 = 90% (4,3,3) = 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rolling Average ==&lt;br /&gt;
Identifies how many &amp;quot;Remembered&amp;quot; time threads are averaged together to produce the alien's current rage. '''Default: 3'''&lt;br /&gt;
&lt;br /&gt;
== Quotient ==&lt;br /&gt;
Identifies how much the rage counts towards the alien generation. A high quotient means there is little influence. '''Default: 30'''&lt;br /&gt;
&lt;br /&gt;
= Real-Time Spawner =&lt;br /&gt;
This controls the spawner whenever an alien detects you in the city.&lt;br /&gt;
&lt;br /&gt;
== Spawner Delay ==&lt;br /&gt;
Identifies how quickly a specific alien can request AI. This is to prevent flooding of AI into the area. '''Default: 50s'''&lt;br /&gt;
&lt;br /&gt;
== Alien Lifetime ==&lt;br /&gt;
Once the alien arrives at the destination, it's the number of seconds it looks before leaving to return to the portal to despawn. '''Default: 30s'''&lt;br /&gt;
&lt;br /&gt;
The actual duration will be longer. It periodically decides if it's exceeded the time limit before returning to the portal to despawn.&lt;br /&gt;
&lt;br /&gt;
== Spawning Frequency ==&lt;br /&gt;
The speed alien AI is spawned from the portal. '''Default: 0.25s'''&lt;br /&gt;
&lt;br /&gt;
Used to manage propagation rates on older hardware.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=26</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=26"/>
		<updated>2022-12-17T12:18:24Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~210K blueprints. ~20K are for Drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=25</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=25"/>
		<updated>2022-12-17T12:02:14Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about ~215K blueprints. ~25K are drone creation with the balance for modifying waypoints. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=24</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=24"/>
		<updated>2022-12-17T11:55:51Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 49 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 215K blueprints for modifying waypoints, of which 27K are drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=23</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=23"/>
		<updated>2022-12-17T11:54:58Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Distraction, EMP, Kill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to terminate their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=22</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=22"/>
		<updated>2022-12-17T11:53:41Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' terminates their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=21</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=21"/>
		<updated>2022-12-16T18:40:30Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Core Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
* '''Shield: Fake Wall''' trick aliens into believing there is a wall when there isn't a wall.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' terminates their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
* tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=20</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=20"/>
		<updated>2022-12-16T18:22:52Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
* '''Shield: Fake Wall''' trick aliens into believing there is a wall when there isn't a wall.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' terminates their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* '''Transport Waypoint''' allows you to point on the guideway connecting your city's buildings to the Chamber.&lt;br /&gt;
* '''Visual: Camera''' creates a camera on a waypoint so that you can monitor the area that falls within its radius.&lt;br /&gt;
* '''Miscellaneous: Guideway''' allows you to extend a waypoint to any location within its radius, including over rivers.&lt;br /&gt;
* '''Miscellaneous: Artificial Wall''' trick aliens into believing there is a wall there when there isn't.&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=19</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=19"/>
		<updated>2022-12-16T18:19:04Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Distraction, EMP, Kill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
* '''Shield: Fake Wall''' trick aliens into believing there is a wall when there isn't a wall.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
* '''Distract: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to investigate another location.&lt;br /&gt;
* '''Stun: Patrol AI, Stationary AI, Drone AI, Organisms''' causes marked aliens to become inoperable for 30 seconds.&lt;br /&gt;
* '''Kill: Patrol AI, Stationary AI, Drone AI, Organisms''' terminates their operation.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
1 Key: Transport Waypoint&lt;br /&gt;
&lt;br /&gt;
Visual: Camera&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Guideway&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Artificial Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=18</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=18"/>
		<updated>2022-12-16T18:15:45Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
* '''Shield: Fake Wall''' trick aliens into believing there is a wall when there isn't a wall.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* '''Speed: 125%, 250% or 400%''' allow the object to move faster by the noted percentage.&lt;br /&gt;
* '''Speed: Normalize Speed''' causes citizens to permanently normalize to the same slow speed.&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
&lt;br /&gt;
Distract: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Distract: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Distract: Drone AI&lt;br /&gt;
&lt;br /&gt;
Distract: Organisms&lt;br /&gt;
&lt;br /&gt;
Stun: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Stun: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Stun: Drones AI&lt;br /&gt;
&lt;br /&gt;
Stun: Organisms&lt;br /&gt;
&lt;br /&gt;
Kill: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Kill: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Kill: Drones AI&lt;br /&gt;
&lt;br /&gt;
Kill: Organisms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
1 Key: Transport Waypoint&lt;br /&gt;
&lt;br /&gt;
Visual: Camera&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Guideway&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Artificial Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=17</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=17"/>
		<updated>2022-12-16T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
* '''yTech, Movement, Sound, Heat or Chemistry''' shield your technology or citizens in a way that prevents alien detection.&lt;br /&gt;
* '''Shield: Bio Mist or Tech Bombs''' prevent destructive alien fields from forming.&lt;br /&gt;
* '''Shield: Invisibility Cloak''' prevent aliens from seeing citizens.&lt;br /&gt;
* '''Shield: Fake Wall''' trick aliens into believing there is a wall when there isn't a wall.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
Speed: 125%&lt;br /&gt;
&lt;br /&gt;
Speed: 250%&lt;br /&gt;
&lt;br /&gt;
Speed: 400%&lt;br /&gt;
&lt;br /&gt;
Speed: Normalize Speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
&lt;br /&gt;
Distract: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Distract: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Distract: Drone AI&lt;br /&gt;
&lt;br /&gt;
Distract: Organisms&lt;br /&gt;
&lt;br /&gt;
Stun: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Stun: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Stun: Drones AI&lt;br /&gt;
&lt;br /&gt;
Stun: Organisms&lt;br /&gt;
&lt;br /&gt;
Kill: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Kill: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Kill: Drones AI&lt;br /&gt;
&lt;br /&gt;
Kill: Organisms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
1 Key: Transport Waypoint&lt;br /&gt;
&lt;br /&gt;
Visual: Camera&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Guideway&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Artificial Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=16</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=16"/>
		<updated>2022-12-16T18:08:49Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Scanners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
* '''Alien: yTech Detectors, Movement Detectors, Sound Detectors, Heat Detectors, Chemical Detectors''' allows you to detect aliens with these features to determine what to look out for.&lt;br /&gt;
* '''Alien: Bio Mist''' detects areas deadly to citizens.&lt;br /&gt;
* '''Alien: Tech Bombs''' detects areas deadly to equipment.&lt;br /&gt;
* '''Your: yTech Noise, Citizen Movement/Sound/Heat/Chemistry''' shows you the information inadvertently sent to aliens.&lt;br /&gt;
* '''Target: Patrol AI, Stationary AI, Drone AI, or Organism Aliens''' shows you stealthy aliens. Target is required with their detectors to mark them.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
Shield: yTech&lt;br /&gt;
&lt;br /&gt;
Shield: Movement&lt;br /&gt;
&lt;br /&gt;
Shield: Sound&lt;br /&gt;
&lt;br /&gt;
Shield: Heat&lt;br /&gt;
&lt;br /&gt;
Shield: Chemistry&lt;br /&gt;
&lt;br /&gt;
Shield: Fake Wall&lt;br /&gt;
&lt;br /&gt;
Shield: Bio Mist&lt;br /&gt;
&lt;br /&gt;
Shield: Tech Bombs&lt;br /&gt;
&lt;br /&gt;
Shield: Invisibility Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
Speed: 125%&lt;br /&gt;
&lt;br /&gt;
Speed: 250%&lt;br /&gt;
&lt;br /&gt;
Speed: 400%&lt;br /&gt;
&lt;br /&gt;
Speed: Normalize Speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
&lt;br /&gt;
Distract: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Distract: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Distract: Drone AI&lt;br /&gt;
&lt;br /&gt;
Distract: Organisms&lt;br /&gt;
&lt;br /&gt;
Stun: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Stun: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Stun: Drones AI&lt;br /&gt;
&lt;br /&gt;
Stun: Organisms&lt;br /&gt;
&lt;br /&gt;
Kill: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Kill: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Kill: Drones AI&lt;br /&gt;
&lt;br /&gt;
Kill: Organisms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
1 Key: Transport Waypoint&lt;br /&gt;
&lt;br /&gt;
Visual: Camera&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Guideway&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Artificial Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=15</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=15"/>
		<updated>2022-12-16T18:03:07Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: /* Drones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
* '''Drone: Player''' is a drone with a built-in camera that can move freely from the chamber.&lt;br /&gt;
* '''Drone: Follower''' is a drone that can follow a player drone. Once attached, this creates a constellation. Constellations can be saved as a pattern to be recreated in a future time thread. &lt;br /&gt;
* '''Drone: Harvester Follower''' is the same as a regular follower, except this drone can harvest &amp;quot;up to five&amp;quot; crystals, hardware and batteries from any residential block. The harvester cannot carry keys or time crystals.&lt;br /&gt;
* '''Player: Mod 3x Height''' modifies a player drone enabling the player to zoom further away from the street.&lt;br /&gt;
* '''Logistics: Supply Depot''' increases the number of objects a harvester can carry by five. The depot must be within the harvester's radius.&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
&lt;br /&gt;
Alien: yTech Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Movement Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Sound Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Heat Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Chemical Detectors&lt;br /&gt;
&lt;br /&gt;
Your: yTech Noise&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Movement&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Sound&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Heat&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Chemistry&lt;br /&gt;
&lt;br /&gt;
Target: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Target: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Target: Drone AI&lt;br /&gt;
&lt;br /&gt;
Target: Organism Aliens&lt;br /&gt;
&lt;br /&gt;
Alien: Bio Mist&lt;br /&gt;
&lt;br /&gt;
Alien: Tech Bombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
Shield: yTech&lt;br /&gt;
&lt;br /&gt;
Shield: Movement&lt;br /&gt;
&lt;br /&gt;
Shield: Sound&lt;br /&gt;
&lt;br /&gt;
Shield: Heat&lt;br /&gt;
&lt;br /&gt;
Shield: Chemistry&lt;br /&gt;
&lt;br /&gt;
Shield: Fake Wall&lt;br /&gt;
&lt;br /&gt;
Shield: Bio Mist&lt;br /&gt;
&lt;br /&gt;
Shield: Tech Bombs&lt;br /&gt;
&lt;br /&gt;
Shield: Invisibility Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
Speed: 125%&lt;br /&gt;
&lt;br /&gt;
Speed: 250%&lt;br /&gt;
&lt;br /&gt;
Speed: 400%&lt;br /&gt;
&lt;br /&gt;
Speed: Normalize Speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
&lt;br /&gt;
Distract: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Distract: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Distract: Drone AI&lt;br /&gt;
&lt;br /&gt;
Distract: Organisms&lt;br /&gt;
&lt;br /&gt;
Stun: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Stun: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Stun: Drones AI&lt;br /&gt;
&lt;br /&gt;
Stun: Organisms&lt;br /&gt;
&lt;br /&gt;
Kill: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Kill: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Kill: Drones AI&lt;br /&gt;
&lt;br /&gt;
Kill: Organisms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
1 Key: Transport Waypoint&lt;br /&gt;
&lt;br /&gt;
Visual: Camera&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Guideway&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Artificial Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=14</id>
		<title>Core Devices</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Core_Devices&amp;diff=14"/>
		<updated>2022-12-16T17:55:59Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: Created page with &amp;quot;= Core Devices = These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Core Devices =&lt;br /&gt;
These are the 50 devices implemented in Crystal (Alpha v0.7). The game enables the creation of about 200K blueprints for modifying waypoints and 28K drones. Excludes the relative machine builds with the pattern mechanism.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
Drone: Player&lt;br /&gt;
&lt;br /&gt;
Player: Mod 3x Height&lt;br /&gt;
&lt;br /&gt;
Drone: Follower&lt;br /&gt;
&lt;br /&gt;
Logistics: Supply Depot&lt;br /&gt;
&lt;br /&gt;
Drone: Harvester Follower&lt;br /&gt;
&lt;br /&gt;
== Scanners ==&lt;br /&gt;
&lt;br /&gt;
Alien: yTech Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Movement Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Sound Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Heat Detectors&lt;br /&gt;
&lt;br /&gt;
Alien: Chemical Detectors&lt;br /&gt;
&lt;br /&gt;
Your: yTech Noise&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Movement&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Sound&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Heat&lt;br /&gt;
&lt;br /&gt;
Your: Citizen Chemistry&lt;br /&gt;
&lt;br /&gt;
Target: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Target: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Target: Drone AI&lt;br /&gt;
&lt;br /&gt;
Target: Organism Aliens&lt;br /&gt;
&lt;br /&gt;
Alien: Bio Mist&lt;br /&gt;
&lt;br /&gt;
Alien: Tech Bombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
Shield: yTech&lt;br /&gt;
&lt;br /&gt;
Shield: Movement&lt;br /&gt;
&lt;br /&gt;
Shield: Sound&lt;br /&gt;
&lt;br /&gt;
Shield: Heat&lt;br /&gt;
&lt;br /&gt;
Shield: Chemistry&lt;br /&gt;
&lt;br /&gt;
Shield: Fake Wall&lt;br /&gt;
&lt;br /&gt;
Shield: Bio Mist&lt;br /&gt;
&lt;br /&gt;
Shield: Tech Bombs&lt;br /&gt;
&lt;br /&gt;
Shield: Invisibility Cloak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
Speed: 125%&lt;br /&gt;
&lt;br /&gt;
Speed: 250%&lt;br /&gt;
&lt;br /&gt;
Speed: 400%&lt;br /&gt;
&lt;br /&gt;
Speed: Normalize Speed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Distraction, EMP, Kill ==&lt;br /&gt;
&lt;br /&gt;
Distract: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Distract: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Distract: Drone AI&lt;br /&gt;
&lt;br /&gt;
Distract: Organisms&lt;br /&gt;
&lt;br /&gt;
Stun: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Stun: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Stun: Drones AI&lt;br /&gt;
&lt;br /&gt;
Stun: Organisms&lt;br /&gt;
&lt;br /&gt;
Kill: Patrol AI&lt;br /&gt;
&lt;br /&gt;
Kill: Stationary AI&lt;br /&gt;
&lt;br /&gt;
Kill: Drones AI&lt;br /&gt;
&lt;br /&gt;
Kill: Organisms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
1 Key: Transport Waypoint&lt;br /&gt;
&lt;br /&gt;
Visual: Camera&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Guideway&lt;br /&gt;
&lt;br /&gt;
Miscellaneous: Artificial Wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Time ==&lt;br /&gt;
&lt;br /&gt;
      tbd (2 planned)&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://crystal.elenesski.info/index.php?title=Main_Page&amp;diff=13</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://crystal.elenesski.info/index.php?title=Main_Page&amp;diff=13"/>
		<updated>2022-12-16T17:54:26Z</updated>

		<summary type="html">&lt;p&gt;Crystalwikiadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crystal Game &amp;quot;Official&amp;quot; Wiki =&lt;br /&gt;
&lt;br /&gt;
This is the &amp;quot;official&amp;quot; game page for &amp;quot;Crystal&amp;quot; created by Elenesski Games. &lt;br /&gt;
&lt;br /&gt;
* [[New Game Options]] - Tells you all about the &amp;quot;Default Game Settings&amp;quot; and what they manipulate.&lt;br /&gt;
* [[Core Devices]] - Lists all of the basic devices in implement in the game.&lt;/div&gt;</summary>
		<author><name>Crystalwikiadmin</name></author>
		
	</entry>
</feed>